I make one or two changes at a time, save the file, and preview the results again. I use Ghostscript (freeware) to preview the results onscreen. I use a text-editing program to write the PostScript text files. As I write and revise the script text file, I decide which elements of text and art on the page should be made by random choices, and which ones should be non-random. I have to write text files to make the program draw, or for it to compose random text. It does not have an interactive graphic user interface. This PostScript digital comics program works as a simple vector drawing or page layout program. It’s also very stable, last updated in 1997. It was the engine behind the desktop publishing revolution encouraged by the Apple Macintosh, and while it’s not used much now, it inspired both the Portable Document Format and OpenType. It is used as a page description language in the electronic and desktop publishing areas.īasically, it converts graphics into geometric definitions, instead of pixels (raster graphics, such as bitmaps). It is a dynamically typed, concatenative programming language and was created by John Warnock, Charles Geschke, Doug Brotz, Ed Taft and Bill Paxton in 1982. PostScript ( PS) is a computer language for creating vector graphics. He taught himself to program via Adobe PostScript. Following the initial success of the cards, several additional artists and writers were brought in to contribute to the series, including Jay Lynch, Tom Bunk, and James Warhola, among others.Īn established illustrator for Topps, Marvel, and Dark Horse, Pound began to experiment with generating random comics via computer in 1992. Spiegelman and fellow cartoonist Mark Newgarden worked together as the editors and art directors of the project, Len Brown was the manager, and the first run of the cards was drawn exclusively by artist John Pound. The concept originally began as an unreleased Wacky Packages title, but the management at Topps thought it would be a good idea for a separate spin-off series. The series was the brainchild of Topps consultant and Pulitzer Prize-winning cartoonist Art Spiegelman, who came up with the product idea after the success of his earlier creations, Garbage Candy and Wacky Packages.
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